I sat down with my 11 and 10 year old colearners (oh, let's be honest, teachers ) at Nutrition Break today only to find out that Minecraft has been blocked. I don't know why quite yet, but my students believe it is probably due to discussion forums using inappropriate language. Discussion forums?
My learning was stymied. This was very frustrating, but led to an important question: if we are going to open our classrooms to multi-player collaborative on-line gaming, can the games not be designed from the outset to accommodate a school's needs. Could there not be word recognition that automatically logged out players who begin using inappropriate language? Surely with all the analytics being gathered a simple tool could be designed with this purpose in mind. If this happened, would it change the nature of the gaming experience?
Fortunately, my board has a fairly flexible unblocking policy. I have sent in a request to have the site unblocked for my school and am optimistic this will occur.
My learning was stymied. This was very frustrating, but led to an important question: if we are going to open our classrooms to multi-player collaborative on-line gaming, can the games not be designed from the outset to accommodate a school's needs. Could there not be word recognition that automatically logged out players who begin using inappropriate language? Surely with all the analytics being gathered a simple tool could be designed with this purpose in mind. If this happened, would it change the nature of the gaming experience?
Fortunately, my board has a fairly flexible unblocking policy. I have sent in a request to have the site unblocked for my school and am optimistic this will occur.